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"emitter" is a property that has it's own set of properties. It may be used as a part of an entity to give it particle effects.

FormatEdit

emitter:{
	class:com.interrupt.dungeoneer.entities.ParticleEmitter,
	property 1,
	property 2,
	[...]
}

PropertiesEdit

Name Value Description
isDynamic boolean  ?
particlesCollide boolean Whether the particles collide with solids
particleRandomSpawnInterval float Random time between particles
particleSpawnCount integer Number of particles spawned at once
particleSpread {x:0.0,y:0.0,z:0.0} How far from the center can particles spawn
particleStartScale float Scale of particle when it's created
particleEndScale float Scale of particle when it dies
particleRandomVelocity {x:0.0,y:0.0,z:0.0} Random velocity of particle when it's created
particlesFloat boolean Whether the particle is not affected by gravity
particlesFullbrite boolean Whether the particle is not affected by light
particleLifetime float How long the particle lives
particleRandomLifetime float Random value to add to base lifetime
particleSpawnInterval float Set interval for creating particles
particleColor {r:1.0,g:1.0,b:1.0,a:1.0} Color of the particle
particleVelocity {x:0.0,y:0.0,z:0.0} Speed of the particle when it's created
particlesFloat boolean Whether the particle is not affected by gravity
spawnChance float  ?
spawnDistance float How far from player this emmiter is active
x float X offset for spawning the particle
y float Y offset for spawning the particle
z float Z offset for spawning the particle

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