Every entity has a 15% chance to dodge a melee attack
Armor Class (AC)Edit
It reduces the damage of a melee attack by a fixed amount. Damage taken can't go below 1, assuming the attack isn't dodged.
The player will always start with:
- Weapon id "1"
- 1 random potion
- 1 random wand
- 1 random food
- Armor id "1"
- "Useless Pants"
So far there's no way to change this.
The experience required to level up is calculated by the following formula:
playerLevel * 4 * (playerLevel * 2)
Each monster killed gives the player 3 + monsterLevel exp
The player gains 1 extra health point on each level up
Defines how fast the player can move while holding a charged attack
Increases the number of charges on wands. Affects all wands the player currently has and all the ones picked up in the future
Increases the walk speed of the player
Increases the damage of melee attacks
Increases the player's Armor Class
Each point increases the maximum health by 4 points
The level of the monster affects its damage and health. It's defined by the current dungeon level
The base damage of a monster will be level + atk
The health of the monster is defined by level * 2 + maxHp